Fire Emblem Fates: Revelation is phenomenal. Simply stated, it had a lot of challenges and was extremely customizable. But, I’d be lying if I didn’t believe that this was the definitive version of Fates. The other two options seem like fluff compared to this version. Let’s find out why.
Fire Emblem Fates: Revelation The Review
If you are familiar with Fire Emblem: Awakening, then Fire Emblem Fates is pretty much the same with a few modifications.
Intelligent Systems added a system in place where if you are paired up then you are in defense mode, instead of being able to attack and defend as a paired up unit. If you are separate but next to each other, then you are in attack formation.
Being in the defensive position gives you perfect defense on the 5th attempted attack from an opponent. This strategy can be well implemented when colliding with a boss or a higher level enemy. Especially if you are a squishier (a term which means the character has low health and low defense) unit such as a Onmyoji or Mage.
Being in the attack formation gives you extra hits in an encounter. If someone were to attack you, then the character being attacked would hit back, as well as the character next to them. Although the 2nd attacking character dishes out a lesser attack then they’d normally do.
The relationship system is back again. When two characters spend a lot of time on the battlefield together, they build up a relationship. Marriage is also an option if you pair the right people together. You then can play another chapter where the father goes to recruit a child from what’s called the Deeprealm. I find these chapters to be the most tedious. Especially for multiple run throughs of the game. All the chapter stories are virtually identical. Father goes to Deeprealm, child is mad at father or is under attack from some enemies, and then is recruited once the chapter is completed. It’s very formulaic.
The standard weapon system is back as well. Sword beats axe, axe beats lance, lance beats sword. Same with the magic circle. It’s nice to see that they didn’t change this up.
The main quest stories are varied, and they are a lot of fun to play through. The downside, however, is that you can basically use the “royalty” characters to cheese the game. Especially Takumi and Ryoma respectively. They can (almost always) blast their way through any situation with little consequence (but that is a minor gripe).
They introduced a lot of different ideas in Fire Emblem Fates: Revelation. There are tiles that change enemies from upper units to lesser units. There are tons of warp pads that take you to different parts of the map. Sometimes there are stairs to traverse which affects strategy and levels where the goal is to get through the correct doors. All of these are unique ideas; although, that doesn’t mean that they are all good. I despise the stairs. They are very annoying and hard to plan around.
There’s also a new hub feature introduced in Fire Emblem Fates called My Castle. It’s a really good way to get around the map and is more fleshed out that the Fire Emblem: Awakening map design. It was very enjoyable walking into the kitchens to cook meals for the army. It was great walking into the armory and rod shops. However, the hub slows the game down. It takes a while to upgrade Lilith or to build relationships with other units. Sometimes it would be nice to just be able to grind the same chapter over and over again instead of going back to the hub every time.
The core of Fire Emblem Fates: Revelation is still a Fire Emblem game and is thoroughly enjoyable, minor flaws aside.
Fire Emblem Fates: Revelation’s story is the best in the trilogy. The writers tied up loose ends created in the first two games very nicely, making for a well thought out story.
The final boss was particularly enjoyable. It was a blast to play through the game so many times, and then preparing for the final fight.
Intelligent Systems developer the characters very well this time around. I only felt a couple times that the characters were in the same place at the same time for “plot” reasons, and not because they were already there. I understand that this is hard to do and I can give it a pass.
If you’re a fan of anime or JRPGs, you should play through Fire Emblem Fates: Revelation‘s story.
The visuals in Fire Emblem Fates are fantastic. The design is very nice and consistent across the board. You can easily distinguish the Hoshidan army from the Nohr army. The both have their own unique art style. The lighter and more Japanese influenced units are the Hoshidans. The darker tone and European style units are the Nohr. It’s pulled off well and is highly pleasing.
This is the best sound design I’ve ever heard in any Fire Emblem game. End of story. I’ve played a ton of the entries in the series, but this by far is the best. Great new themes and excellent reprises of past melodies. I was eating it all up. It was fantastic. Obviously, there is still room for improvement, but it’s a step in the right direction.
Let me end by saying the final boss music in Fire Emblem Fates: Revelation is undeniably the best theme I’ve heard since the old and classic Fire Emblem Hero God Theme.
This game is endlessly customizable in the way of difficulty. It’s got classic mode (characters die) and casual mode (characters don’t die). They’ve even created a third mode called phoenix mode, meaning characters come back every turn.
It’s got Normal, Hard, and Lunatic. These modes reflect the difficulty of play. If you want lunatic, then go for it. Just prepare to get torn apart. Hard provides a challenge, and Normal will be tough at the end but gives you time to get acclimated to the game.
There really is no room to complain about difficulty when there are so many options available.
I thoroughly enjoyed my time with Fire Emblem Fates: Revelation. It was a ton of fun to play, and I’m still playing this game today. I’ve played through the game seven times now and it’s still enjoyable.
I encourage all who have a 3DS to play the trilogy. They are a work of art and deserve to be played.
Fire Emblem Fates: Revelation$20
- The sound design is the best it's been in any fire emblem
- Art style is great
- The definitive version of fates
- Characters are great
- Story ties up loose ends nicely
- Only available in the special edition and digital
- Should have been the only version
- Too many shipping options for completionists.