If you’re looking for a fun Zelda-esque game to play on the go, I’d recommend taking a look at this, our Oceanhorn: Monster of Uncharted Seas Nindies Review. Oceanhorn: Monster of Uncharted Seas is an action adventure game developed by Cornfox & Bros. It focuses on a boy protagonist’s quest to find his lost father and defeat the sea monster, Oceanhorn.
You start off on an island where you begin to discover the background and story of the main protagonist. On this island, you gather the supplies your father has left you by solving puzzles. As you progress, you begin to figure out your role in the game, defeat the sea monster OceanHorn.
When this title was first released and unveiled on mobile devices, it didn’t take long for many to compare it to Nintendo’s hit franchise, Zelda. In fact, features like puzzle solving, gameplay, and a Hero resemble those of features often found in that series. Based on my time with the game, I can definitely say that the comparison is sound, but the game does set itself apart.
Gameplay – Oceanhorn: Monster of Uncharted Seas Nindies Review
The game takes place on a series of different islands that you must sail to, which is very reminiscent of The Legend Of Zelda: The Wind Waker. These range from featuring towns to caverns/dungeons that offer a variety of puzzle solving and adventuring. The islands can also feature bosses within the dungeons.
Your goal, to travel to these islands in search of the three emblems that will help you take down Oceanhorn. The Emblem of Earth, the Emblem of Ocean, and the Emblem of Sun.
Items and Spells, Keys to Solving Puzzles
The gameplay also offers different Items and Spells to shake up the gameplay for you, the hero. Some such items are the Sword, the Shield, Bombs, Bow and Arrow, the Fire Spell and the Ice Spell. Each of these items and spells provides different abilities for the hero to continue through the game. Each feels unique and useful.
The portability of the Switch definitely makes this game a must-have in terms of being able to play it anywhere on the go. This is especially if you’re looking for a portable experience, like a fleshed-out RPG for the 3DS. With a steady 60 FPS in both Handheld and TV mode, the gameplay is definitely smooth and pleasing.
Although I did enjoy the game, this title does have a couple flaws that should be mentioned. Since the game was made for mobile devices, I feel like it wasn’t adjusted enough to be a true home console gaming experience. The way the combat feels when fighting still makes it feel like you’re playing a mobile title on your phone.
To conclude my review, I think the game offers a wide range of things to do. You can expect over 10 hours of gameplay, which feels very satisfying. I would definitely recommend it to Switch owners.