Use Your Words AMA

Use Your Words AMA Highlights

Lots about the future, development on the Switch, and more!

Want to learn more about the party game Use Your Words? Check out these highlights from a recent Use Your Words AMA (ask me anything) on the Nintendo Switch subreddit. We’ve got some good quotes about things that were discussed.

Advertisement

Use Your Words AMA

Here’s their post proving their credentials:

We are Smiling Buddha Games: Creators of Use Your Words! Ask Us Anything! from NintendoSwitch

On future content and Switch support

From Julian:

Right now we’re focused on getting more content and more updates in to the game, as well as potential DLC / additional game modes.

That being said, I’m working on a prototype for another project that may see life on the Switch sometime late next year (if all goes well)! 🙂

Brent and I are each working on some interesting things that may or may not turn into something tangible, but either way it’s really exciting! That’s the thing about game dev, so many prototypes never see the light of day because they ultimate don’t end up working out. But rest assured, we’re definitely keeping busy. 😉

U/JulianSpillane

From Brentalfloss:

We added 50 new free prompts in our July update and we’re working on about 100 new prompts that we’ll be adding for free soon!
A situation in which we’d have non-free DLC would be if we were to actually add new mini-games.

U/Brentalfloss

How they decide to add certain content and video clips to the game

From Brentalfloss:

As for which clips to use, I personally watch the movies once they’re in my video editor and I pay close attention to the rhythm of the dialogue. Occasionally one line will just set up the next line or moment the way the setup of a joke precedes the punchline. At that point, I create a clip and add in the black subtitle box.

That said, I’ve pulled about 3 times as many clips as have actually ended up in the game, because they have to be tested with real players, kind of like you would test jokes in a standup comedy set (this goes for all prompts in the game, by the way). If I think a prompt is hilarious but I see it flop with real players once or twice, it’s headed for the chopping block. The ones that don’t flop get to stay.

U/Brentalfloss

On the game’s concept and background

From Brentalfloss:

I had always loved “fill in the blank” comedy games, but I found many of them to be clunky when using pen and paper. It could be frustrating if someone had bad handwriting or a particular player stumbled while reading your answer aloud. In early 2015, I stayed at MAGFest for an extra day to avoid some bad winter storms, and I ended up in a hotel room with some fellow stranded folks and they pulled out this game called “Fibbage.” I realized pretty soon after that that the smart device input could allow me to make my version of the ultimate comedy party game.By February, I had created a concept video to pitch the idea. I pitched it to Julian and we decided to collaborate on it on the spot.

By February, I had created a concept video to pitch the idea. I pitched it to Julian and we decided to collaborate on it on the spot.

We had a few different working titles before the final one, including: “StrateJest” “Jokerface” “Snark Attack” “Go Blank Yourself!” and of course… “Wit Your Pants” But “Use Your Words” was actually my friend Kate Addicott’s idea. I hosted a game night in the spring of 2015 where we tried out an early paper prototype of the game, and a few days after she texted me “What about USE YOUR WORDS?” … I loved it. Julian loved it. It stuck.

But “Use Your Words” was actually my friend Kate Addicott’s idea. I hosted a game night in the spring of 2015 where we tried out an early paper prototype of the game, and a few days after she texted me “What about USE YOUR WORDS?” … I loved it. Julian loved it. It stuck.As for the concept, I’ve loved “fill in the blank” party games since high school. Balderdash, Quip It!, The New Yorker Cartoon Caption Game, etc… but when I realized you could make a video game that used smartphones (and other devices) for input, I realized I could put my own spin on the genre and make it more seamless than anything involving pen and paper.

As for the concept, I’ve loved “fill in the blank” party games since high school. Balderdash, Quip It!, The New Yorker Cartoon Caption Game, etc… but when I realized you could make a video game that used smartphones (and other devices) for input, I realized I could put my own spin on the genre and make it more seamless than anything involving pen and paper.

U/Brentalfloss

On Switch Development and Challenges

From JulianSpillane:

We went through a lot of back and forth with Nintendo when getting the game’s concept approved, but it was a great process. The Nindies team there, especially Damon and Kirk were instrumental in getting us on the platform and we’re so grateful to them.I answered the development question below, but getting a dev kit was super smooth once we were all set up and approved as Switch publishers!

I answered the development question below, but getting a dev kit was super smooth once we were all set up and approved as Switch publishers!

Finally, the binary approvals process (Nintendo’s Lotcheck) required a ton of back-and-forths, but their team really knocked it out of the park in terms of communication and working within our launch constraints.
I can’t speak highly enough about how much this process has improved compared to the previous console generations. I’ve been developing on Nintendo hardware since the GameCube and I have to say that the Switch is BY FAR the easiest Nintendo platform to develop for. That being said, the process wasn’t without its hitches.

I’ve been developing on Nintendo hardware since the GameCube and I have to say that the Switch is BY FAR the easiest Nintendo platform to develop for. That being said, the process wasn’t without its hitches.
Without getting into NDA-violating territory, the nature of releasing a game so early in the console life-cycle is that there are a lot of unknowns both in development and the actual publishing process.

We definitely had to overcome some issues that we didn’t really see coming, but overall it was a pretty great process. Also, it’s really personally gratifying to be out on a console during its launch window!

U/JulianSpillane

And that’s the Use Your Words AMA! Lots of cool bits of information about the game and development stuff. Let us know what you think in the comments below and stay tuned for more Nindies coverage!